Iā€™m a Character Animator who has worked professionally in film, commercial and game pipelines. I have professional experience working with multiple proprietary game engines (Decima Engine and the Naughty Dog engine), as well as Unity and Unreal. Some of my professional experience and skills include:

-Experience completing high quality animation using motion capture, hand keying naturalistic creature animation, and hand keying stylized character animation in a professional setting under tight deadlines.

-Experience working on multiple AAA game titles as a Cinematic Animator and as a Gameplay Animator.

-Proven ability to quickly and efficiently create tools in MEL and Python, during production, that solve pipeline and production issues, as well as empower fellow animators.

-Collaborate successfully with teams in both an on-site and remote setting.

I'm also an experienced solo indie developer who has created multiple demos, a mobile game, and interactive installations for athletic competitions and theater performances. I'm an avid gamer across multiple platforms and have lifelong passion for film and music. My vision is to tell stories and create experiences that touch the hearts and enrich the minds of everyone for generations to come.

Preferred Software: Maya | Unity | After Effects | Photoshop | Shotgun | RV | Jira | Confluence | Perforce | Windows | Mac | Linux | MEL | Python | C#

For latest show reels, contact me directly at codyrchildress@gmail.com

Many of my scripts are freely available on Gumroad here: www.gumroad.com/codychildress